A. Championship & Tournaments is a mobile app for Android platform that I developed in 2020 using mainly Django to build up the webservice and the MVC app, Angular 15 (migrated from Angular 8 since version 2.3.0) to build up functional user interfaces, PythonAnywhere as host platform-as-service (migrating to AWS) and MySQL as database. The Angular application has been compiled for Android leveraging Capacitor 5 and its plugins (migrated from Apache Cordova framework since ve...
Forging History Saga: The Big Bang is a puzzle game for browser that I developed, collaborating with others, taking care of the software designing and programming and of the 3D computer graphics. I used mainly thre libraries: Three.JS, HTMLCanvas and GLSL as game engine and Angular 10 as single page website builder framework. As an online game there is also a back-end based on Python Django and served through Docker container on a server provided...
The Roadmap Generator is a tool I wrote with the aim of procedurally generating road maps of large cities.
There are two versions:
QBatica is a proprietary on-premise software that I wrote on several occasions between July 2018 and September 2019. Its goal is to supply 3D real-time pre-visualization of geometries offering the opportunity to arrange some elementary lightset, and allow the wide-scale procedural generation of terrains as well as the massive instancing of geometries. It has been written making use mainly of Python programming language, the related OpenGL libraries (as graphic engine), and the PyQt...
Here a short description of some tool that I developed for Houdini and Maya pipeline while working at EDI.
"File...
I worked as team leader and 3D Generalist at the realization of this animated short-movie for graduation thesis at IED (Milan). It is composed by a Live Action incipit and a Full CG storytelling development. Main activities: