I worked as team leader and 3D Generalist at the realization of this animated short-movie for graduation thesis at IED (Milan). It is composed by a Live Action incipit and a Full CG storytelling development. Main activities:
- Modeling, procedural animation, rigging, texturing, lighting, rendering, compositing using Autodesk Maya, Solid Angle Arnold, Adobe After Effects, Adobe Photoshop, Substance Painter, Nuke an Adobe Premiere.
- Compositing made with NukeX (with After Effects post-production integrations) starting from the work of creation of render layers, AOVs and Arnold shaders in Maya. Use of gizmos and expressions for an optimized compositing.
- Main character and other animated asset's rig.
- Production of scripts in Python to optimize rig, pipeline and motion graphics (virus, opening title, scattering and procedural animations).
- City scattering made with both 3dsMax Object Paint and Maya's plug-in MASH.
- Graphic and animated texturing made in After Effects.
Watch on You Tube

About the thesis
The thesis group was made by me, Carlo Semeria, Francesco de Francisco and Angelo Raffinetti.
The final grade of the project was 10/10.